![]() Changed the minimum time from leaving the danger state to the danger music turning off from 3 seconds to 0.6 seconds, to help tighten-up the end of combat.Slightly increased the anticipation time before a Tremorlurk bursts from ground.Resolved issues where Tremorlurks were not knowing that Kara is near.Fixed instances where players were not being able to lock onto Tremorlurks properly.Fixed an issue where Pondwhompers would abandon an attack part way through combat.Resolved concerns with combat where Plainstalkers could get stuck in jump up or jump down states.Fixed issues where Plainstalkers would give up attacking after doing a dash attack.Added further fixes to address creatures launching into space.Locking on to a creature now correctly shows their name and health.The sling/bow will now fire the projectile and then break. Fixed a bug where when a sling or bow broke it used up the ammo the player had without actually firing it.Resolved an issue where the Bastion Bow Field didn’t stop poison damage.Slight increase in backup stamina regen, slight reduction in stamina cost for Kara’s abilities. Allowed early dodge out of attacks, reduced time to regain movement control after attacking.Fixed an issue with combat lock while gliding and falling.Fixed a bug where players could dodge while gliding.The combat camera will no longer travel through the floor.Resolved an issue with jittering combat camera.There was an issue where the Quick Select was visible when rowing/sailing (it’s not usable whilst rowing/sailing).Fixed issue where Hookmouths could attack in shallow water.Resolved an error where Kara could lose her weapon when a Hookmouth impacts her boat and throws her into the water.Added a small grace period after Hookmouth attacks before applying further damage from subsequent attacks.Fixed an issue where boats sounded like they were taking damage when gently beaching, when they were not.Boat impact damage calculations have been adjusted.Fixed a bug where dismantling fires and cooking stations wasn’t giving players the items that were cooking/curing.Fixed a timing issue with wood-cutting sounds, broadened the spread of mining sounds and corrected the harvesting sound on Green mineral outcrops.Fixed an issue where fish and other items were immediately sinking to the bottom of the ocean making them impossible to collect.Increased rewards from Blessing Shrines.Fixed an issue where “ Gortl’s Descent” blessing was not giving any Shards as a reward.Corrected an issue where pots and other destructibles would not smash when attacking them.Fixed a bug where you could craft items in the Meta Hub.Resolved a bug where food degraded during The Crossing.Reduced fall damage at low fall distances.Tutorials will now appear in the Tutorials Menu to review as they unlock, regardless of whether the player has them set to off so as not to show whilst playing.New Game+ now resets to Chapter 1 but keep all player progress.Players can now buy additional Blessing Slots if they have enough Sea Shard currency, allowing you to get more out of the Blessings system quicker, rather than having to rely on randomly being offered a new Blessing slot to equip more than one item. Witch Staff – This staff is unbreakable, and fires target seeking magic orbs.įor existing save games, Pumpkins will appear in the next chapter the player reaches, for new save games Pumpkins will appear from Chapter 1. ![]() Witch Outfit allows players to respawn nearby after death (single use).Witch Hat makes the effects of potions last longer.Finding a Pumpkin will reward players with one of the following Blessings as a reward for exploring. These items will be available to players when they find a Pumpkin in the world. ![]()
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